Full immersed VR device theme entertainment science education business experience cool technology to experience the marketing fire full
Virtual VIA WALK in situ walkaway allows us to walk and interact freely in the virtual world.
Wear VR head, tied with protective equipment, debugging equipment, good guns good posture ... ... online experience shop, we often see such a scene.
But if you want to move back and forth in the virtual space, or even run up, in the absence of a wide range of space positioning system, just rely on such as HTC Vive separate VR hardware equipment is difficult to achieve.
So a foreign company Virtuix Omni made a VR treadmill, let us in a fixed small range to achieve unlimited movement, walking, running, and even jump and so on. However, despite the many kickers in the kickstarter support, Virtuix Omni but because of various irresistible factors can not be shipped, and external network evaluation shows that the actual experience is also difficult to say. However, Magnesium customer this time to interview a Hangzhou VR company virtual technology, may let those disappointed geek players shines!
VIA WALK local walker and Virtuix Omni, the core is to capture the user's footsteps of the action data, the real world of walking, movement into the virtual space in the corresponding movement. Through such input peripheral hardware, in order to achieve a more realistic VR experience.
"If you want to experience the Virtuix Omni, you have to wear their special shoes with sensors, very troublesome." So Kang Cheng in the development of VIA WALK, to avoid this embarrassing situation. On their hardware devices, users do not need to do any extra "deployment work" on their feet.V & R Technology NetThe problem is, since not from the foot of the article, then VIA WALK is how to collect players when the movement of data?
"We will install the optical sensor at the bottom of the walker, it will detect and collect the specific location information of the foot, and then combine the algorithm to the direction and action of the accuracy of the action." Judgment. Kang Cheng that since it is necessary to optimize the existing VR experience, then from the hardware design can try to avoid some unfriendly, or not suitable for ergonomic design flaws. In addition, after a period of time after the market test, Kang Cheng said they are working with a number of university research and development institutions, for the VIA WALK in situ walker to do a relatively large upgrade. For example, the traditional gantry, although it can track your footsteps, but in a virtual environment, your "walk" is actually "glide". "We wanted the user to experience the feeling of walking when VIA WALK was moving." Kang Cheng and his team were trying to achieve a more natural move with the mechanical structure, hardware control and so on.
A beautiful Lin'an Castle Lake, the vibrant Castle Peak Lake Science and Technology City, a wealth of scientific and technological resources and continuous technological innovation so that this new city burst out of great vitality. 16th, 2016 The second session of the Castle Peak Lake Science and Technology City Venture Heroes Venture Competition held in the Yinjiang Incubator Cloud Manufacturing Township Venture Workshop, the project covers the life services, industrial manufacturing, VR and other fields.
Castle Peak Lake Science and Technology City is a blend of ecology and technology, the charm of the city, while sitting Castle Peak Lake National Forest Park and 10 square kilometers of waters, while gathering 46 research institutes. In the green mountains and green water to start business, innovation, is a true portrayal here.
Lin'an City Vice Mayor, Science and Technology City Party Working Committee, director of the CMC Shen Hui said in the contest winning project landing Castle Lake Technology City, will be the project incubation fund, venture capital fund and a series of support policies , Castle Peak Lake Science and Technology City will also further play a good ecological advantages, intensive innovation resources, and strive to create a more high-quality entrepreneurial eco-circle, to help the majority of successful achievements entrepreneurial dream.
The 10 into the final project, including Zhejiang University, the Department of the Department of Zhejiang, Zhejiang Department of business, such as the return of the "New Fourth Army." First of all, the stage is Ali's odd single cross-border B2B, entrepreneurial team for the enterprise to build a global digital marketing system, low-cost traditional enterprises to achieve digital transformation and upgrading, to achieve interactive marketing, B2B online transactions, digital operations, based on the establishment of trust Of the trading industry platform, the establishment of a new B2B eco service circle.
With the game, a variety of high-tech projects have debut debut. The use of OPC technology to establish a high stability data exchange platform to achieve resource sharing of semiconductor devices and factory control systems; for the traditional manufacturing industry to provide machine vision products as the leading intelligent equipment (solutions); and research and development of agricultural products heat pump and other Clean energy drying equipment business projects.
In addition to these information technology, high-end equipment manufacturing projects, there are many very interesting projects finalists.V & R Technology NetTechnology through the development of in situ universal walker products, to solve the virtual reality industry, the biggest bottleneck - how to live in the home of the virtual world can be free exploration.
Entrepreneurial innovation, achievement great cause. 2016 China's fifth innovation and entrepreneurship competition (Zhejiang Division) and the third Zhejiang Province, "Torch Cup" Innovation and Entrepreneurship Competition in the recent start of the registration, in the early contest, the network jointly organized the Organizing Committee launched "venture SHOW camp "Series of reports, show cutting-edge participating companies and their entry.
(Reporter Zhang Kyi correspondent Lang Kai line) today is the first day of the college entrance examination, and the times with the times in Zhejiang Province to make virtual reality (VR) and online fire (Zhejiang) A one. Speaking of VR, everyone's first reaction is to wear VR glasses to start a virtual experience, but in Hangzhou, a gentle CEO is using a product to subvert the understanding of VR: experience virtual reality, not just wear Glasses, but to let the body are moving up.
The prestigious CEO, who participated in the National Challenge Cup competition in the university, took the national awards, also opened the first virtual reality experience museum in Hangzhou, and now he is Hangzhou V & R Technology Net Co., Ltd. (below Referred to as "V & R Technology Net") founder Kang Cheng. He said that if VR re-created a dream of the world, then V & R Technology Net developed VIA WALK (VR in situ walker) is really into it. VIA WALK as the world's only one of the same type of official delivery of products, to solve the limited real space in the infinite virtual world to explore the problem.
Speaking of VIA WALK, Kang Cheng with a reporter visited some, but in front of this 2-meter-high, surrounded by iron pillars surrounded by the monster no matter how difficult it is nowadays with the popular VR technology linked. Kang Cheng demonstration said that through the mechanical structure of the device and supporting the movement of capture technology, users can be in the virtual head of the virtual world free walking and interaction, with the improvement of technology can also be downhill, running cool and other actions, people play Completely immersed in the virtual world.
The core technology that supports VIA WALK is a series of advanced technologies centered on in situ universal walking technology, involving cutting-edge scientific research in mechanical control, motion capture, ergonomics, and virtual simulation.V & R Technology Net R & D team are graduated from overseas schools and Zhejiang University, Alexander and other domestic schools, and the world's top 100 enterprises R & D core R & D experience, the company has independent intellectual property rights and a complete patent system.
VR technology at this stage there is a sense of dizzy, upper body immersed and small range of interactive issues, these problems are mainly two solutions, one is the spatial positioning technology, that is, according to the reality and virtual 1: 1 restore to achieve large scene interaction , The other is like VIA WALK such in situ walker technology. While the latter has an advantage in space occupancy and enforceability.
VIA WALK's core technology for the universal approach to walking technology, involving mechanical control, action capture, ergonomic, human-computer interaction and other fields. The current main application scenarios are games, research and other fields, the future in tourism and real estate can also try.
This universal walker is now docked with dozens of games, mainly shooting, secret room and scene war light application. This product through the detection of human movement, on the one hand the data synchronization to the game which, on the other hand drive the mechanical chassis synchronized physical movement, integration of visual and somatosensory, to avoid the size of the brain conflict, reduce the sense of dizzy.
In short, VIA WALK allows you to walk freely in the virtual world, embodied in the game, you can achieve real-life shooting category CS, dense chamber class of large confined space and other effects, especially for the Chamber of Secrets game, the future may be on the industry play Has been subversive.
Now is the study of VR universal walker and the United States Virtuix produced Virtuix omni, users can wear special shoes on the chassis walking, synchronization speed, travel and other data. In contrast, VIA WALK use a one-time shoe cover rather than special shoes, with the way the band lap sensor, to solve the shoes, sweaty feet and other embarrassing problems. At the same time VIA WALK get started fast, apply to all zero-based players. Of course, omni equipment is only about 50kg net weight, more light is its advantage, but in this regard, VIA WALK is also research and development, hope that the future total product weight control in 50kg or less.
It is understood that the main profit model is to the offline experience museum, part of the enterprise sales of products, while in the future may strengthen the channel and brand building on the basis of the development of home market, the layout of the entire VR entertainment industry chain. Kang Cheng to the cloud network revealed that the product since the official sales in April this year, the cumulative sales of about 200 units.V & R Technology NetTechnology through the development of in situ universal walker products, to solve the virtual reality industry, the biggest bottleneck - how to live in the home of the virtual world can be free exploration.